AI Insights · Timothy · January 2023
Performance of Top 5 Platformer Games on Unified Platform in Ukraine in Q4 2022
In Q4 2022, the top 5 platformer games in Ukraine saw varying trends in downloads, revenue, and active users, with some games experiencing significant growth.
In the fourth quarter of 2022, the top five platformer games in Ukraine displayed diverse performance trends across downloads, revenue, and active users. The data, sourced from Sensor Tower, offers valuable insights into the market dynamics for these popular games.
Subway Surfers from Sybo Games ApS exhibited a notable increase in weekly revenue, peaking at approximately $1.3K in the week of December 19. Weekly downloads surged mid-quarter, reaching a high of 83.8K in the week of November 21, while weekly active users saw a rise from 504K to over 1M by the end of November before slightly declining to 778K in the final week of December.
Going Balls from SUPERSONIC STUDIOS LTD experienced a steady increase in weekly revenue, peaking at around $196 in the last week of December. The game saw a significant jump in weekly downloads, reaching 128K in the week of December 26. Similarly, weekly active users increased from 94.4K at the beginning of the quarter to 255K by the end of December.
Number Master: Run and merge by KAYAC Inc. had a gradual increase in weekly downloads, peaking at 80K in the last week of December. The game's weekly active users followed a similar trend, growing from 3.7K in early October to over 101K by the end of December.
Wall Kickers from Kumobius showed a steady rise in weekly revenue, reaching approximately $143 in the week of November 21. Weekly downloads peaked at 47.4K in mid-November, while weekly active users fluctuated, peaking at 276K in the week of November 21 and ending the quarter at around 218K.
Red Ball 4 (Ad Supported) by FDG Entertainment GmbH & Co.KG saw a consistent weekly revenue, with a peak of around $193 in the week of December 5. Weekly downloads remained steady, with a high of 38.6K in the same week. The game’s weekly active users increased from 290K at the start of the quarter to a peak of 338K in mid-December.
For more detailed insights and data, visit Sensor Tower.